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GENERAL RULES

  • All bets accepted by PWR.bet are subject to these rules;
  • PWR.bet reserves the right to cancel any bet made on obviously "bad" odds, switched odds or a bet made after an event has started;
  • PWR.bet reserves the right to refuse, restrict, cancel or limit any bet;
  • Bets are graded only after the contest is final;
  • The winner of an event will be determined on the date of the event's conclusion;PWR.bet does not recognize protested or overturned decisions for betting purposes. The result of an event suspended after the start of competition will be decided according to the betting rules specified for that sport by PWR.bet ;
  • By the laws of the Lottery and Gaming Authorities in Malta no one under the age of 18 is permitted to make a bet;
  • All rules, regulations and payoffs contained herein are subject to changes and revisions by PWR.bet without prior written notice;
  • Maximum bet amounts on all sporting events will be determined by PWR.bet and are subject to change without prior written notice.PWR.bet also reserves the right to adjust limits on individual accounts as well;
  • In the event funds are credited to a customer's account in error, it is incumbent upon the customer to notify PWR.bet of aforesaid error without delay. For accounts with minus balances,PWR.bet reserves the right to cancel any pending plays, whether placed with funds resulting from the error or not;
  • Members are solely responsible for their own account transactions. Please be sure to review and confirm your bets for any mistakes before sending them in. Once a transaction is complete, it cannot be changed.PWR.bet does not take responsibility for missing or duplicate bets made by the client and will not entertain discrepancy requests because a play is missing or duplicated. Clients may review their transactions in the "My Sports Betting Account"of the site after each session to ensure all requested bets were accepted;
  • Disputes must be lodged within seven (7) days from the date the bet in question has been decided. No claims will be honoured after this period.The client is solely responsible for their account transactions;
  • All account balances and transactions appear in the currency selected when the account was originally opened;
  • Winnings will always be calculated using European Odds. Please note, that when converting odds into the British standard, round-off errors may occur, since some odds don't have an exact translation into British-style fractions. Here, we'll show the nearest fractional odds;
  • PWR.bet reserves the right to suspend a client account without prior notice and return all funds to his main wallet;
  • In the event of there being a discrepancy between the English language version of these rules and any other language version, the English language version will be deemed to be correct;
  • Accumulators (Parlays, Multis): We accept up to 10 outcomes in an accumulator. If certain outcomes are "mutually dependent", example: place bet on Chelsea to win the English Premier League combined with a home win in the last deciding game, these bets will be void;
  • Any bets placed with a system bet will not count for the wagering requirement in Bonus;
  • Live Score Update is for guidance only.
  • If not otherwise stated, dead heat rule applies for all cases where two or more betting options are deemed to be winning options. The odds for the winning options will be divided by all pick variations won and then multiplied by the respective initial stake.
  • All live bets are subject to an acceptance delay period before being accepted or rejected, time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period.A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of his account;
    • Example 1: In-running soccer game, customer placed a bet in 1X2 market and a goal is scored while his bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay due to the new state of play, there are significant odds changes in 1X2 market;
    • Example 2: In-running basketball game, customer placed a bet in Over Under X Points market and a 3-pointerl is scored while his bet is still in pending, waiting for approval. The system will automatically reject this bet at the end of bet’s acceptance delay if those 3 points trigger significant changes in Over / Under odds;
  • A multiple bet which contain one or more live selections will be accepted if and only if each live selection is accepted by the system after the acceptance delay. If there is one live selection which is not accepted then the multiple bet will automatically rejected.
    • Example: Customer makes a multiple bet with Chelsea to win , ManUtd to win and Liverpol to win, all 3 matches are in-play, Chelsea to win selection is not accepted after acceptance delay because of a goal being scored while the multiple bet was in pending, the system will automatically void all 3 selections, the stake returned to the customer.
  • If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void;We will endeavour to identify on our Website all matches played at a neutral venue. For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team. In the event of a match being played on a neutral ground the team displayed first will be considered as the home team

 

FOOTBALL

1. Football starting dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game issuspended orpostponed, all bets will have action 48 hours after kickoff. If we receive news that a postponed game has been rescheduled for some time after 48 hours, we will immediately return all funds from pending bets;

2. If a betting event is postponed, cancelled or does not start at the time displayed in the betting offer andrescheduled for a date within 48 hoursand then postponed again, all bets will have action for yet another 48 hoursfrom the last rescheduled date. This process would continue until (a) such time when the game was scheduled for some time after 96 hours(bets voided) or (b) would continue on as long as postponed game kept getting rescheduled within 48 hours;

3. Unless otherwise specified, bets on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45 minute halves. If PWR.bet does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will stand;

4.  If a match is abandoned before full time is reached, and not completed in the day it was scheduled before, bets on the outcome of the match are considered void and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment;

Examples: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

 I win if I placed a bet on Milan to win First Half

 I lose if I placed a bet on Over 1.5 Goals at half time

  • I win if I placed a bet on Over 1.5 Goals Full time
  • I will get my stake back if I placed a bet on O/U 2.5 Full time
  • I will get my stake back if I placed a bet on Milan to win at Asian Handicap -1.5

6. Over/Under: In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:

Example 1:

Over Under 2

I place a bet on Over 2.

  • I win the bet when:
    • The total number of goals scored is higher than 2 (e.g. final score: 2-1, 2-3, 3-0, 1-3, 3-3, 2-2, etc.)
  • I lose the bet when:
    • The total number of goals score is lower than 2 (e.g. final score: 0-0, 1-0, 0-1)
  • I get my stake back when:
    • The total number of goals score is 2 (e.g. final score: 1-1, 2-0, 0-2)

 

Example 2:

Over Under 2.5

I place a bet on Over 2.5

  • I win the bet when:
    • The total number of goals scored >= 3 (e.g. final score: 3-0, 0-3, 2-1, 1-2, 3-1, 2-4, etc,)
  •  I lose the bet when:
    • The total number of goals scored < 3(e.g. final score: 0-0, 1-0, 1-1, 0-1, 2-0, 0-2)

Bets on Over Under with mixed parameter can be half won and half lost, just like in the case of mixed Asian Handicaps.

Examples of mixed Over Unders (OU):

  • OU 1.75 – is the result from combining OU 1.5 with OU 2
  • OU 2.25 – is the result from combining OU 2 with OU 2.5
  • OU 2.75 – is the result from combining OU 2.5 with OU 3
  • OU 3.25 – is the result from combining OU 3 with OU 3.5

 

Example 3:

Over Under 2.25

I place a bet on Under 2.25

  • I win the bet when:
    • The total number of goals is <2 (e.g. final score: 0-0, 1-0, 0-1)
  • I lose the when:
    • The total number of goals is >=3 (e.g. final score: 2-1, 1-2, 3-0, 0-3, 2-2, etc.)
  • The bet is HALF WON when:
    • The total number of goals scored is 2 (e.g. final score: 1-1, 2-0, 0-2)
  • The odds and winnings calculation system is identical to the one from Asian Handicap

 

Example4: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

  • I lose if I placed a bet on Over 1.5 Goals at half time
  • I win if I placed a bet on Over 1.5 Goals Full time
  • If I placed a bet on O/U 1.75 Full time, the bet will be half won and half voided

 

7.  Asian Handicap Full time Excluding Overtime:It is settled on the result of the game. The teams will be given various lines of handicaps and it will be the final result that counts.

 This betting type has only 2 outcomes, draw being excluded:

  • Home
  • Away

Asian Handicap can have 2 types of parameters:

  • Integer (e.g. -/+1, -/+2, etc.)
  • Decimal (e.g. -/+0.5, -/+ 0.75, -/+1.25, etc.)

Please refer to the following examples regarding settlement of bets:

Example 1:

Match: Chelsea Liverpool

Asian Handicap 0

I place a bet on home.

  • I win the bet when:
    • Chelsea beats Liverpool, no matter the score
  • I get the stake back when:
    • The match ends in a draw
  • I lose the bet when:
    • Liverpool beats Chelsea, no matter the score

 

Example 2:

Match: Chelsea – Liverpool

Asian Handicap 0.5

I place a bet on home.

  • I win the bet when:
    • The match ends in a draw (e.g. 0-0 -> by adding the advantage given by the parameter the score turns into: 0.5-0 -> home wins)
    • Chelsea defeats Liverpool, no matter the score
  • I lose the bet when:
    • Liverpool beats Chelsea (e.g. 0-1, 0-2, etc.)

 

Example 3:

Match: Chelsea – Liverpool

Asian Handicap -0.25

I place a bet on home. Odds: 2.00. Stake: EUR 100

  • The stake will be divided: EUR 50 going to AH 0 and EUR 50 to AH -0.5
  • If the match ends in a draw (e.g. 1-1):
    • EUR 50 from AH 0 will be returned to the user
    • EUR 50 from AH -0.5 will be lost (by deducting the disadvantage given by the parameter the score will turn into: 0.5 -1 -> away wins -> home loses
  • The final status of the bet is HALF LOST

 

For HALF LOST bets, the odds will always turn into 0.5.

So the user will be back: New odds * stake

  • in this case: 0.5*100=EUR 50
  • I win the bet when:
    • Chelsea beats Liverpool, no matter the score
  • I lose the bet when:
    • Liverpool beats Chelsea, no matter the score

 

8. Anytime/First/LastGoalscorer: No refund on non-starters.Bets are accepted on 90 minutes play only. Own goals do not count.If option No goalscorer is missing the bets on players STAND.

9. Number Of Goals: In the event of a match being abandoned before 90 minutes have been played all bets on full event will be void while settlement of bets on already determined.

Examples: Milan - Inter abandoned in min 74 at 2-0, half time score 1-0

  • I lose the bet if I placed on “0 or 1 goals”
  • I will win the bet if I place on “1 goal” in first half
  • I will get my stake back if I placed a bet on 2 or more goals.

Bets on Number of Goals included "own goals"

10. Time Of First Goal: Bets are settled on what time the goal is actually scored from official source.

Example: I place a bet on “1-36”: Event must happen between 0:00 and 35:59 to be won.

11. First/Last/Next team to score: Own goals count to the side credited with the goal.In the event of an abandoned game bets stand on scores that have taken place already, Extra Time does not count for these markets.

12. Race to X Goals: Settled on the team who reaches the quoted number of goals first in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

13. Both Teamsto Score: Based on whether both teams score a goal in the match.

14. Team Score Over Under: Based on total number of goals scored by a team in the match. Extra Time goals are not included

15. Goal in Time Range: Will be the official time of goal scored that will count. Extra Time not included

16. To Score in Both Halves: Is a Yes/No Bet if a Team/Teams will score in both halves.

17. To Win to Nil: Team to win the match and keep a clean sheet.

18. Winning Margin: The difference between total goals scored by winnerand loser. It is settled on the result of game. The teams will be given various margins of winning and it will be the final result that counts.

19. To Win Either Half: The team needs to win minimum one of the two halves in order for this bet to winning.

20. To Win Both Halves: The team must win both halves of the match.

21. Come From Behind and Win: The team must be losing at any stage during the match but subsequently go on to win the match.

22. Corners Over Under: Based on a specific line added in Over/Under for corners taken in the match. Extra Time does not count

23. Number of Corners: Based on the total numbers of cornerkicks taken in the match.

24. Race to X Corners: Settled on the team who reach the quoted number of corners first, in the event of abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.

25. Time of Next Team Goal: Settlement will be made by the time given by the official match source as the time of First/Next goal is scored.

26. Bookings Over/Under: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

Yellow card counts as 1 card and red or yellow-red card as 2. The second yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 3 cards.

27. Team Bookings Over/Under: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded. Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.

Yellow card counts as 10 points while red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player can’t cause more than 35 booking points.

28. Half with Most Corners: According to the corner numbers of each half, the half with more corners won

29. Team Number Of Corners: Number of corners a team gets

30. Last Corner Kick: Which team will get the last corner kick, based on the current corner

31. Clean Sheet: Team who keeps a clean sheet won

32. Most Corners: Team that gets more corners in a match will win

33. Next Corner: Which team will get the next corner, based on the current corner

34. Matchbetand Totals: Combine 1x2 and over under, only both won bets will win, all others lost

35. Goals Odd/Even: Total goals are Odd or Even

36. Team Goal In Time Range: Will be the official time of goal scored that will count. Extra Time not included

37.  Highest Scoring Half: Half with most goal wins

38. Correct score: If a correct score occurs that is not an option in our offer, all bets are lost.

39. 1x2 First Half/ 1x2 second half betting: All bets placed on outcomes to occur during the 1st half apply to the period between the start of the match and the end of the 1st half. All bets placed on outcomes to occur in the 2nd half apply to the period between the start of the 2nd half and the end of the 2nd half. The start/end of the half is defined by the referee’s whistle which starts/ends the respective half.

40. If a betting event is suspended or interrupted and rescheduled for a date within 48 hours, all bets will stand, except for those bets the outcome of which has already been determined at the time of interruption;

41. Halftime/fulltime Excluding Overtime (HT/FT): Predict the result at half-time and end of regular time.

42. To Go To Penalties: Will the match go to penalty time?

43. A Substitute To Score: Will a substitute score a goal

44. Number Of Cards: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.

45. Yellow Cards Odd/Even: Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.

46. First Team Booking: Which team will get the next card, accordingly to the current card

47. Own Goal Scored: Will there be own goal scored?

48. Method Of Victory: How the match ends to get a winner

49. TeamTo Receive First Yellow Card: Which team to receive the next yellow card, according to the current card

 

TENNIS

1. In case of retirement, disqualification or change of surface mid-match, all bet's which cannot be settled by current score will be voided

3. Sets Betting: If a tennis match is not completed because of a player retirement or disqualification, all not decided set bets will be considered void.

Example: GameFederer - Wawrinka

Federer retired at 6-7 4-4

  • I win if I placed a bet on First Set Winner: Wawrinka
  • I get my stake back if I placed bets on Second Set Winner: Federer
  • I get my stake back if I placed bets on Match Winner: Federer
  • I get my stake back if I placed bets on Match Winner: Wawrinka

 

4. Delay or Suspension: If a tennis match is completed, all bets stand as written. A delay in the start of a match will not affect the standing of bets, nor will a suspension, as long as play is resumed and the match completed;

5.  In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner;

Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match.

6. Games over under, full event: In the event of retirement, disqualification or change of surface mid-match, bets will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.

Example: First set score is 6-4, second set score is 3-1 and retire happened, game over under 16.5 or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 17 games. Bets on over/under 17.5 or more will be void

7. Game over under, x set: finished set stand, retired set could be played to its natural conclusion and settled as in the example:

Example: A set is abandoned at 4-4:

  • I win if I placed a bet on Over 9.5 (since any natural conclusion to the set would have at least 10 games)
  • I lost the bet if I placed a bet on Under 9.5 ((since any natural conclusion to the set would have at least 10 games)
  • I get my stake back if I placed a bet on O/U 10.5 (it is undecided, the set could have ended 6-4)

 

8. Tie Break: In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred

9. Tie break, x set: if setfinished bets set will stand, retired set all bets will be voided.

10. Game Score: Exact score of the game and will the server be broken

11. Game to Deuce: Will there be 40:40 in a game?

12. Number of Games: Total games of both players in a set

13. Race to X Games: Who will win the x game in x set

14. Points Won Over Under: Total points by each player, in x game, n set

15. Who wins game, x set y: finished game will be stand, not played or not finished game void

16. Winning Margin: What is the difference of total number of games won by winner and loser

17. Match winner In the event of a match starting but not being completed then all bets will be void

18. Game handicap full event: not played or not finished all bets on game handicap will be voided.

 

AMERICAN FOOTBALL (Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football)

  1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes;
  2. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results;
  3. If play is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded;
  4. All bets on the game will include overtime scoring unless otherwise specified;
  5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action;
  6. Bets will be paid on the Final result of a contest (normal time or extra time where applicable);
  7. NFL Propositions will be graded using the results listed at www.NFL.com;
  8. Arena Football Propositions will be graded using the results listed at www.Arenafootball.com.
  9. 2way (Including OT): What will be the match result - Home or Away.
  10. Total (Including OT): In the event of a game being abandoned after 55 minutes have been played all bets are void unless settlement of bets is already determined.
  11. 1x2: What will be the match result – Home, Draw orAway
  12. Draw No Bet: If match ends in a draw after regular time, all bets are considered void
  13. Double chance (1X - 12 - X2): Home or draw; home or away; draw or away
  14. Winning margins (Including OT) Positive outcomes considers home wins and negative away wins
  15. Race to Xth points? (Including OT): Which team will win xth point.
  16. Teamscore over under (Including OT): Total points of a team, over or under a parameter.
  17. Odd/Even (Including OT): Total points are odd or even.
  18. Next team to score (Including OT): Which team will win xth point - Home, No point or Away
  19. Will there be overtime?: Will the match have Overtime play? - Yes or No
  20. Highest Scoring Half: Half with most points wins - 1st, 2nd, Equals
  21. Halftime/fulltime: Predict the result at half-time and end of regular time
  22. 1st Half - 3way: The game or relevant half must be completed for bets to have action.
  23. 1st Half – Handicap: The game or relevant half must be completed for bets to have action          
  24. 1st Half – Total: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.
  25. 1st Half - Draw No Bet: If match ends in a draw after 1st half, all bets are considered void.
  26. 1st Half –teamscore over under: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.
  27. 1st Half - Odd/Even: The game or relevant half must be completed for bets to have action
  28. 1st Half - Next points (team): Which team will win xth point first half – Home, No point or Away
  29. Highest Scoring Quarter 1st, 2nd, 3rd, 4th: Quarter with most points wins-1st, 2nd,3rd, 4th, Equals
  30. 1st Quarter – 3way: Home; Draw; Away: the game or relevant quarter must complete for the bets to have action, unless settlement of bets is already determined.
  31. 2nd Quarter – 3way: Home; Draw; Away: The game or relevant quarter must complete for the bets to have action, unless settlement of bets is already determined.
  32. 3rd Quarter – 3way: Home; Draw; Away: The game or relevant quarter must complete for the bets to have action, unless settlement of bets is already determined.
  33. 4th Quarter – 3way: Home; Draw; Away: The game or relevant quarter must complete for the bets to have action, unless settlement of bets is already determined.
  34. 1st Quarter – over under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets is already determined.
  35. 2nd Quarter – over under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets is already determined.
  36. 3rd Quarter – over under:  The game or relevant quarter must be completed for bets to have action, unless settlement of bets is already determined.
  37. 4th Quarter – over under: The game or relevant quarter must be completed for bets to have action, unless settlement of bets is already determined.           

 

RUGBY

1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes;

2. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results;

3. If play is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded;

4.  All bets on the game will include overtime scoring unless otherwise specified;

5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action;

6. Bets will be paid on the Final result of a contest (normal time or extra time where applicable);

7. 1x2, Full time excluding OT: What will be the match result – Home, Draw or Away

8. 1x2, First Half: What will be the first half result – Home, Draw or Away

9. 1x2 with Handicap, Full time excluding OT: The game or relevant half must be completed for bets to have action

10. Asian Handicap, Full time excluding OT: The game or relevant half must be completed for bets to have action

11. HT/FT, Full time excluding OT: Predict the result at half-time and end of regular time

12. Winning margin: Positive outcomes considers home wins and negative away wins

12. Points O/U, Full time excluding OT: Total points of the game, over or under a parameter

12. Points O/U, first half: Total points of first half, over or under a parameter

13. Draw No Bet: If match ends in a draw after regular time, all bets are considered void.

14. Double chance (1X - 12 - X2): Predict the result of the game as Home or draw; home or away; draw or away.      

 

Australian Football League

1. Minimum Time for Action: For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes;

2. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results;

3. If play is suspended before the completion of 55 minutes and not resumed the same day, all bets will be scored as "no action" and the money refunded;

4.All bets on the game will include overtime scoring unless otherwise specified;

5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled site to have action;

6. 1X2 at Full Time excluding OT/ 1st Half/ 2nd Half/1st Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

9. Asian Handicap at Full Time excluding OT/ 1st Half/ 2nd Half/1st Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

10. Over Under At Full Time Including Overtime/ 1st Half/ 2nd Half/ 1st Quarter: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

11. First Team to ScoreAt Full Time Including Overtime/ 2nd Quarter/ 3rd Quarter/ 4th Quarter:The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

12. Half Time/Full Time At Full Time Including Overtime: Predict the result at half time and full time

13. Highest Scoring Quarter At Full Time: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

14. Odd or Even At Full Time Including Overtime/ 1st Half /1st Quarter/ 2nd Quarter/ 3rd Quarter/ 4th Quarter: Total points for the relevant game/half/quarter to be odd or even.The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.

 

ICE HOCKEY

  1. Unless otherwise stated, all bets are for regulation time ONLY and do NOT include either overtime or penalty shootouts. Example: The Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for betting purposes is Rangers 3, Kings 3;
  2. If a line includes overtime, it will be clearly stated in the bet offer and clearly written on the ticket. Please check your ticket carefully;
  3. Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal;
  4. Example: Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching "Dynamo including OT" vs. "CSKA including OT", the final score for betting purposes is Dynamo 3, CSKA 2;
  5. Minimum time for action: Games must go a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded.
  6. If a match is postponed or cancelled for any reason, all bets will be cancelled and monies refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time;
  7. 1X2 At Full Time Excluding OT/ 1st Period/ 2nd Period/ 3rd Period: predict the winner of the relevant half/period.
  8. Home Away at Full Time Including Overtime: The game must be completed for bets to have action, unless settlement of bets is already determined.
  9. Over Under At Full Time Including Overtime/ Full Time Excluding OT/ 1st Period/ 2nd Period/ 3rd Period: The game or relevant half/quarter must be completed for bets to have action, unless settlement of bets is already determined.
  10. Draw No Bet At Full Time Excluding OT: In case of draw after full time excluding OT bets are void.
  11. Draw No Bet at 1st Period: In case of draw after 1st Period bets are void.
  12. Correct Score at Full Time/ 1st Period/ 2nd Period/ 3rd Period.The game or period must be completed for bets to have action, unless settlement of bets is already determined.
  13. Odd or Even At Full Time Including Overtime / Full Time Excluding OT: Total goals to be odd or even
  14. Asian Handicap At Full Time Including Overtime/Full Time excluding OT/ 1st Period/ 2nd Period/ 3rd Period: If a match is abandoned after 55 minutes of play, and not completed after 24 hours since it was scheduled before, bets are considered void and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment;
  15. 1x2 With Handicap At Full Time Including Overtime/Full Time excluding OT/ 1st Period/ 2nd Period/ 3rd Period: If a match is abandoned after 55 minutes of play, and not completed after 24 hours since it was scheduled before, bets are considered void and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment;
  16. Double Chance at Full Time Excluding OT/ 1st Period/ 2nd Period/ 3rd Period: The game or period must be completed for bets to have action, unless settlement of bets is already determined.

 

HANDBALL

  1. For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time (an extension of normal time) will not count unless specified;
  2. If a match is postponedor cancelled for any reason, all bets will be cancelled and monies refunded if the match is not rescheduled to be played within 24 hours of the original kickoff time;
  3. If a match is abandoned before full time is reached, and not completed in the day it was scheduled before, bets on the outcome of the match are considered void and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment;
  4. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void;
  5. Game props: All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:
  • Game total odd/even
  • Double result

      6. 1X2 At Full Time Excluding Overtime: predict the result for the game,if game is abandoned, all bets are void.

      7. 1x2 at first half: predict the result at half time, if game is abandoned all bets are void unless the first half already finished.

      8. Double Chance At Full Time Excluding Overtime: The game finished with result as 1 or X; X or 2; 1 or 2.

      9. Asian Handicap at Full Time/ 1st Half: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

      10. Odd or Even at Full Time/ 1st Half/ 2nd Half: The game or relevant half must be completed for bets to have action, unless settlement of bets is already determined.

      11. Over Under At Full Time/ 1st Half: predict the number of goals scored for the relevant game or half, over or under a limit, if game is abandoned all bets are void unless the bets are already decided.

 

BASKETBALL

  1. Minimum Time for Action: NBA games must go at least 43 minutes to have action. For all other basketball leagues, games must go at least 35 minutes unless otherwise specified;
  2. For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone the minimum time as specified above. If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results;
  3. If play is suspended before the minimum time has been reached and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded;
  4. All bets on the game will include overtime scoring unless stated otherwise;
  5. Unless noted before a contest, all events must be played on the scheduled date and at the scheduled place to have action;
  6. These rules apply to both college and professional basketball;
  7. NBA results are graded using stats from NBA.com;
  8. NCAA Basketball results are graded using stats from espn.com.
  9. 1X2 At Full Time/ 1st Half/ 2nd Half/ 1st Quarter/ 2nd Quarter/ 3rd Quarter/ 4th Quarter: If play is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.
  10. Home Away at Full Time Including Overtime: The match must end for bets to stand.
  11. Over Under at Full Time Including Overtime/ 1st Half/ 2nd Half/ 1st Quarter/ 2nd Quarter/ 3rd Quarter/ 4th Quarter: The game or relevant half/quarter must be completed for bets to have action.
  12. Asian Handicap At Full Time Including Overtime/ 1st Half/ 2nd Half/ 1st Quarter/ 2nd Quarter/ 3rd Quarter/ 4th Quarter: If play is suspended and not resumed the same day it was scheduled, all bets will be scored as 'no action' and all money refunded, unless they are already decided.
  13. Double chance: What will be the match result, double the result, 12, 1X, 2X
  14. Highest Scoring Quarter: Quarter total points, highest quarter won
  15. To Go To Overtime: Will the match have Overtime play?
  16. Race To X Points: Which team will win xth point
  17. Winning Margin: The margin between two teams, how many points will a team won
  18. Team Score Over Under: Total points of a team over or under a parameter
  19. Team Odd/Even: Total points of a team are odd or even
  20. Last Team to score: Which team will get the last score based on the current scores
  21. First Team to score: Which team will score first
  22. HT/FT: Who will win first half and the match
  23. Highest Scoring Half: Half with most goal wins
  24. Double chance: What will be the match result, double the result, 12, 1X, 2X
  25. Highest Scoring Quarter: Quarter total points, highest quarter won
  26. Which team wins jump ball: Which team will have the first possession/jumpball
  27. Points Won Over Under: Total points of a player is over or under a parameter
  28. Point Winner: Which player will get the xth point

 

BASEBALL

  1. PWR.bet does not recognize postponed games, protests or overturned decisions for betting purposes. All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time then all bets are deemed no action.
  2. Winner: There must be at least 5 full innings of play unless the team batting second is leading after 4.5 innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called);
  3. Over Under: The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action. If total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs;
  4.  Asian Handicap: The game must go at least 9 full innings (or 8.5 innings if the team batting second is ahead) for bets to have action; If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called;
  5. Points Odd/Even: It will be void if the match is not completed.  
  6. MLB Propositions will be graded using the results listed at www.MLB.com.

 

VOLLEYBALL

  1. If a match is suspended before full time is reached, and not completed the same day, bets on the outcome of the match are considered void and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment.
  2. Change of Venue: If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
  3. Match winner: What will be the match result – Home or Away. It will be void if the match is not completed.
  4. Match winner, first set: What will be the 1stset result of the match – Home or Away.It will be void if the set is not completed.
  5. Correct score, full time:If the match is not completed, bets on the outcome of the match are considered void and all stakes shall be returned, except for those bets the outcome of which has already been determined at the time of abandonment.
  6. Odd/Even: total number of points is odd or even.

 

SNOOKER

  1. Match-up betting is based upon correctly selecting the player who officially wins the match. In the event of a match starting - with the break for the first frame - but not being completed for whatever reason, the player progressing to the next round (or being declared winner of the competition/championship) will be deemed the winner. In the event of a match not starting at all, all bets are refunded;
  2. Frame betting is based upon correctly selecting the final score of a snooker match. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

 

FIGHTING

  1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title;
  2. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul;
  3. Any fight that is deemed "no contest" will have all wagers refunded;
  4. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded;
  5. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark;
  6. Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes;
  7. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

 

BANDY

  1. Unless otherwise stated, all bets are for regulation time only and do not include overtime. In tournaments if a new market is formed at the end of regulation time, e.g. To Win in Overtime, then penalty shootouts count;
  2. Playing Time: If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes then all bets stand except all bets that refer to either the first or the second half;
  3. Change of Venue: If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.

 

FLOORBALL

  1. For betting purposes, winners and losers are determined by the score at the end of normal time. Extra time or sudden death will not count unless specifically stated;
  2. If a match is suspended before normal time is reached, and not completed the same day, bets on the outcome of the match are considered void and all stakes shall be returned;
  3. If a match is postponed for any reason, all bets will be cancelled and all stakes refunded.
  4. 1x2 At Full time Excluding Overtime: predict the result of regular time
  5. Over/Under Full time Excluding Overtime: predict the number of goals, over or under a limit.

 

DARTS

  1. Match Bets: The player progressing to the next round will be deemed the winner, providing one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be void;
  2. Sets Bets: The full number of sets required to win the match must be completed. If for any reason the match is awarded to a contestant before the full number of sets are completed, all sets bets on the match will be void.

 

FUTSAL

  1. Unless otherwise stated, all bets are settled on regulation time only. This includes two periods of play and any time the referee adds on to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts;
  2. If a match is suspended before full time is reached, and not completed the same day, bets on the outcome of the match are considered void and all stakes shall be returned;
  3. Futsal kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a game is postponed, all bets will have action until 48 hours after. If we receive news that a postponed game has been rescheduled for some time after two days, we will immediately return all funds from pending bets;
  4. Venue Change: If an official venue change occurs subsequent to any bet will result in all bets prior to this moment being graded as no action.

 

POKER

for outright bets, the contestant must start in the event in order to be considered action.

 

CURLING

  1. Unless otherwise stated, extra ends are always included in the result for betting purposes;
  2. For a bet to stand, minimum 6 ends must be completed;
  3. The final score for a match shall be the score reported by tournamentorganizers.PWR.bet  respects each tournaments scoring rules and rulings regarding conceded matches;
  4. Bets on matches that are postponed or suspended for any reason (such as, but not limited to: deteriorating ice conditions, electrical failure, or scheduling problems) are considered "action" and will be graded once tournament organizers declare the match completed.

 

TABLE TENNIS

  1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those on markets which have been unconditionally determined
  2. Set Betting (Correct Score) refers to the correct final score in sets;
  3. In the case of team matches, in the event of a matchup between players being played twice, only the first result counts.
  4. If a player does not start a tournament or match then all bets on that player will be void.
  5. Match winner refers to the winner of the match or specified set. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void
  6. Handicap markets are based on either sets or points. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those on markets which have been unconditionally determined
  7. Over/Under and Odd/Even markets based on points. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void, except for those on markets which have been unconditionally determined

 

Cricket

      1. If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

      2. In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.

      3. If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void  

      4. If a match is cancelled then all bets will be void if it is not replayed within 24 hours of its advertised start time.

      5. Where no price is quoted for the tie and the official competition rules do not determine a winner then Dead-Heat rules will apply, in competitions where a bowl out or super over determines a winner then bets will be settled on the official result.

      6. The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).

 

HORSE RACING

  1. General
    1. All bets are settled in accordance with the official result at the time of the "weigh in". Any change to a result after this point will not count;
    2. Walkovers and void races count as races but any horse involved will be treated as a non-runner.
    3. Ante-Post bets are settled at the odds and place terms applicable at the time of acceptance. Should a wrong odds or place terms be given in error we reserve the right to settle the bet at the correct odds/place terms that were available at the time the bet was struck.
    4. All bets are subject to an acceptance delay period before being accepted or rejected, time interval in which the bet has the status “Pending”. If any significant event happened inside this acceptance delay, determining significant odds changes that reflect the actual state of play, the bet will be rejected and the stake returned to the customer at the end of acceptance period.A message notifying the rejection or acceptance will be displayed in the betting slip; it's customer's responsibility to check whether a live bet was accepted or not in the Bet History section of his account

Non-Runners and Withdrawals

  • If a horse is withdrawn before coming under starter's orders, or is officially deemed by the starter to have taken no part in the race, then all bets on that horse are void. Your stakes will be returned on the withdrawn horse.Early morning prices/day of event prices
  • After the final declarations stage, Non-Runner no-bet will apply.

Rule 4 (c) Deductions

  • If your horse racing bet hasn’t returned as much as you thought it would, the first thing to do is check if the race was affected by Rule 4 (c).
  • Any races containing non-runners are subjected to Rule 4 which can mean some of the winnings are deducted from winning bets. The size of the deduction depends on the odds of the non-running horse.  Table below is the rate of deduction.

From odds

To odds

Deduction in %

1.00

1.19

85

1.20

1.25

80

1.26

1.30

75

1.31

1.40

70

1.41

1.53

65

1.54

1.62

60

1.63

1.80

55

1.81

1.95

50

1.96

2.20

45

2.21

2.50

40

2.51

2.75

35

2.76

3.25

30

3.26

4.00

25

4.01

5.00

20

5.01

6.50

15

6.51

10.0

10

10.01

15.0

5

15.01

 

None

 

For races where more than one horse is withdrawn, the deduction won’t be any greater than 75p per GBP 1.

Deduction Example:

  • You place a bet on a horse at odds of 8.00 with GBP 100.
  • 30 min before the race starts, a horse at odds of 6.00 cannot run – and is deemed to be a non-runner.
  • The odds 6.00 are the last odds offered on the non-running horse.
  • Your horse wins the race at odds of 8.00 and you would normally win GBP 800.
  • Because there was a non-runner in the race, deductions will apply to your winnings.

Your winnings will be :(( Your odds-1) x (1-reduction factor) x Your stake + Your stake)) = Your winnings (8-1) x (1 – 0.15) x GBP 100 + GBP 100 = 7 x 0.85 x GBP 100 + GBP 100 = GBP 695

You can find the reduction factor of 15% by looking it up in the table above.

If you have picked a winner and where reduction factors occur, the original odds and the effective odds (after the reduction factor) will be displayed in 'My transactions' as such: 8.00 (6.95).

 

Double Engagements

  • Where a horse is doubly engaged (named as a runner in more than one race) the bet will stand as a bet for the timed race. If the selection runs in the other race it would be treated as a non runner.

Re-runs

  • In the event of a false start or any other incident resulting in a race being re-run, 'under starter's orders' is negated and stakes will be refunded on horses taking no part in the re-run;

Postponements

  • If a race is abandoned or declared void then any bets will be void. If the race is postponed to a future day and the final Declarations stand, all bets will stand;
    • However, all single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:
    1. The race is abandoned;
    2. The race is officially declared void;
    3. The conditions of the race are altered after bets have been made;
    4. The venue is altered;
    5. The running surface is altered (g. from Turf to All Weather).

Ante-Post Betting

  • Ante post betting will cease at the Final Declaration stage and all bets after this will be non-runner, no bet ;
  • Unless specifically stated otherwise, stakes are lost on an Ante-Post bet if a horse does not take part.
  • On days when classic or other trials occur, Ante-Post betting may be suspended and new prices issued;
  • Ante-Post bets on horses compulsorily withdrawn will be void and stakes returned. (Stewards are empowered to reduce the numbers in a race if, at the overnight declaration stage, too many have been left in for the safety of horses and jockeys.).
  • Ante-Post bets are settled at the odds and place terms applicable at the time of acceptance. Should a wrong odds or place terms be given in error we reserve the right to settle the bet at the correct odds/place terms that were available at the time the bet was struck.

Each-Way Betting

  • All bets are settled to win unless 'Each-Way' is selected;
  • An Each-Way bet is made up of two bets. It contains one bet for your horse to "Win" and a second bet for your horse to be "Placed". Each bet is placed at the stake amount you have entered, so the total cost of an each way bet will be double the amount you entered stake as you are placing two bets;
  • The "Place" terms will be as advertised for the event. In general, for UK horse racing the 'Place' part of Each-Way bets will be settled using the following 'Place' terms:

1. Less than 5 runners - the place money is invested to win;

2. Races of 5, 6 or 7 runners - one 1/4 the odds - first two places;

3. All other races of 8 or more runners 1/5 the odds - first three places

4. Handicap races with 12 - 15 runners one 1/4 the odds - first three places

5. Handicap races with 16 or more runners 1/4 the odds - first four places

6. In all races the number of runners will be the number of runners coming under starters orders. Bets won't be accepted where the place stake exceeds the win stake.

 

GREYHOUNDS

  1. All bets are placed on the named greyhounds;
  2. Ante-Post wagers are accepted on the basis all-in run or not, entered or not;
  3. Where a race is re-run all bets stand. Should a race be declared void and not re-run, all bets will be void;
  4. If a named dog (No reserves) is selected and a reserve runs in place of the named dog then the bet will be settled as a non-runner;
  5. All bets will stand irrespective of vacant traps, void races and abandoned meetings. Dead-heat rules apply to outright result, if multiple winners;
  6. In the event of abandonment or postponement to races where early prices have been offered, all bets will stand as long as the races are rescheduled and completed;
  7. Payment will be made on the official result of races.PWR.bet reserves the right to declare void any bets where it considers there to be reasonable suspicion or evidence of unfair price manipulation.

 

GAELIC SPORTS

  1. Outright/Winner betting: Predict which team will win the event;
  2. All match markets are based on regulation time only (including injury time). Extra time does not count unless specified;
  3. If either team does not play then bets will be void;
  4. If the game is abandoned prior to completion then bets will be void;
  5. Any match postponed to another day will be void;
  6. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void;
  7. Bets will be settled on official GAA (Gaelic Athletics Association) result only.

 

WINTER SPORTS

  1. Outright/Winner: Predict which team/participant will win the event. Bets on non starting participants will not be refunded.
  2. Winter Olympics: Events are official after the original medal ceremony. Any subsequent changes to those results do not count.

 

VIRTUAL SPORTS

Game Play Rules

  1. A virtual betting event takes place every 5 minutes.
  2. Bets on the next event are accepted until the "bets closed" message appears on the screen, after which the bet will be allocated to the successive event.
  3. When the event is not specified by the customer, bets are registered on the next event.
  4. Winnings can be collected once the result of an event is displayed on the results screen.
  5. The minimum stake per bet is 50c with a maximum payout for any one customer on any one day of €50,000
  6. A customer who places any bet on these events takes sole responsibility for his actions in placing a bet, and for checking his ticket to ensure it is correctly reflects his chosen bet, and will not hold the operator liable in for any loss or damage suffered. The operator will also not be liable for any system malfunction that may result in the nullification, cancellation or refund of a bet at any time.
  7. No horses or greyhounds are scratched from virtual races.
  8. There are no dead heats (position draws) in virtual races.
  9. If any events are cancelled for whatever reason, outstanding bets on the affected events will be paid at settled at 1:1.
  10. Bet types offered may be altered from time to time.

Race Event Bet Types – Single Selection

      11. Win - Select a runner to finish 1st.

      12. Place - Select a runner to finish in 1st, 2nd or 3rd place in a race with 8 runners or more, and 1st, or 2nd in a 6 runner greyhound race.

      13. Each-way (“Fractional Place” bet in some fractional odds markets)Select a runner to win or place. This bet consists of two bets on one selection in one event, with the first bet on the runner to win and the second bet on the runner to place. The place bet pays at a fraction of the win odds as specified on the event data.

      14. The Each-Way bet is not offered in most countries. The game system can be configured to set the “place” odds at a fixed proportion of the win odds of the selection as follows:

      15. Greyhounds pay 1/5th of win odds.

      16. Horses pay 1/5th of win odds.

Race Event Bet Types - Multiple Selection Combination Odds

  1. These bet markets carry different terms in different geographical regions. Our data service uses fixed odds (“bookie”) terminology. The system can be configured to display pari-mutuel (“tote”) terminology on the screen systems and video renders when required. These alternative bet names are shown in parentheses below
  2. Forecast (Exacta) - Select 2 runners to finish 1st and 2nd IN ORDER specified.
  3. Combination Exacta - Some bet systems offer a player the option of selecting 2 or more selections to bet that every possible combination of two of the selections may finish 1st and 2nd in order. So for example; on 2 selections there are 2 bets (1-2, 2-1); on 3 selections there are 6 bets (1-2, 1-3, 2-1, 2-3, 3-1, 3-2); on 4 selections there are 12 bets, on 5 selections there are 20 bets and on 6 selections there are 30 bets etc. This is a bet acceptance system bet that uses the Forecast odds in the feed service. The bet acceptance system works out all combinations.
  4. Reverse Forecast (Quinella) - Select 2 runners to finish 1st and 2nd in ANY ORDER.
  5. Tricast or Trifecta - Select 3 runners to finish 1st, 2nd and 3rd IN ORDER specified.
  6. Combination Trifecta - Some bet systems offer a player the option of selecting 3 or more selections to bet that every possible combination of three of the selections may finish 1st, 2nd and 3rd in order in an event. So for example; on 3 selections there are 6 bets (1-2-3, 1-3-2, 2-1-3, 2-3-1, 3-1-2, 3-2-1); on 4 selections there are 24 bets; on 5 selections there are 60 bets and on 6 selections there are 120 bets. This is a bet acceptance system bet that uses the Tricast odds. The bet acceptance system works out all combinations.
  7. Reverse Tricast or Trio - Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER.

 

GOLF

  1. All outright bets are settled on the player awarded the trophy according to official site result. If end in the same position, dead heat (rule 4) will apply.
  2. If a player doesn’t tee off, then that player will count as a non-runner. Bets on non-runners are void. If a player has teed off and fails to complete the course, then that player will be deemed a loser.
  3. In tournaments affected by adverse weather, bets will be settled on the official result regardless of the number of holes played, unless there is no further play after a bet has been placed or further play does not count for the official result, in which case these bets will be void.

 

MOTOR RACING

  1. All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.;
  2. DriversChampionship:Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.
  3. ConstructorsChampionship:Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.
  4. Head to Head:Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.
  5. Individual Grand Prix Betting:All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
  6. Top X:If both drivers fail to complete the race then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap then bets will be settled on the official classification at the time of podium presentation.
  7. WinningCar:All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
  8. FastestLap:The official FIA result at the time of the podium presentation for the race will be used.

 

Motor Bikes

  1. Championship Betting:All-in, compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries. If the points are level then dead-heat rules will apply, unless the result is determined by the competition rules.
  2. Individual Race Betting:Non-runner no-bet - Rule 4 (Deductions) may apply. All riders in place to start the warm-up lap are deemed as runners. The podium positions will be used to determine 1st 2nd and 3rd for betting purposes. Subsequent disqualifications and/or appeals will not affect bets.

 

CYCLING

  1.  Individual Stage/Outright Betting/Rider Finishing Position:Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
  2. Head to Head:Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish then the cyclist who completes the specific event/stage will be deemed the winner.

 

SWIMMING

  1. Unless otherwise stated, all bets on determined on the basis of the result after the final stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be void, unless the governing association following specific tie-breaking procedures, in which case, these will be deemed valid.
  2. All bet offers will be settled based on the first official result being presented. However, PWR.bet will take into account and settle/resettle accordingly, any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event, such as a lane infringement or an early start in a relay race, etc. No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be deemed as binding regardless of any further protests, changes to the official result, etc.
  3. If two or more participants take part in different heats during a competition, all Head-To-Head offers between them will be considered void.
  4. A participant who is disqualified due to the infringement of the start procedure (false start) will be deemed to have taken part in the event. All bets placed on him will be considered as valid.

 

Athletics

  1. Unless otherwise stated, all bets on athletics are determined on the basis of the result after the official stage of that competition. If neither of the listed participants takes part in the final stage, all bets will be void, unless the governing association follows specific tie-breaking procedures, in which case, these will be deemed valid.
  2. All bet offers will be settled based on the first official result being presented. However, PWR.bet will take into account and settle/resettle accordingly, following any changes to the official result issued within 24 hours after the event has taken place. For such eventuality to be considered, the protest must be attributable to incidents happening exclusively during the event, such as a line infringement, pushes or a false handover in a relay race, etc. No doping cases will be considered. The result available at the end of the aforementioned 24 hours will be deemed as binding regardless of any further protests, changes to the official result, etc.
  3. If two more participants take part in different heats during a competition, all Head-to-Head offers between them will be considered voided, unless there is a later stage in the competition that at least one of them qualifies for.
  4. A participant that is disqualified due to infringement of the start procedure (false start) will be deemed as having taken part in the event.